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Culina is a vegetable fantasy ttrpg.

The PDF is 26 pages, with big fonts, soft colors, and lovely custom artwork. The vegetable sprites are really charming, and have a great sense of character, and the layout is organized and highly readable.

Rules-wise, there's definitely some osr going on here. Characters have Body and Mind, and roll under on 2d6 to succeed. Characters also have HP, called Freshness, and characters that run out of Freshness take Body damage until they are destroyed.

The list of inspirations for Culina is long and august. Tunnel Goons, Wanderhome, Into The Odd, Honey Heist, and more.

The worldbuilding here is in clips and fragments, but they're all fun and easy to develop further. Radishes are so bad at stealth that they've given up on theft as a society and none of their cities have doors. Avocados believe that music and strength of arms are the same thing. Etc.

The rules are easy to learn, and there's a lot of support for the GM packed into this book. There's a small bestiary, some prompts tables, and a very clear sense of the game's setting that's easy to extrapolate into adventures.

Overall, if you like cozy fantasy adventures and sprightly little plants you should really check Culina out. It's a great addition to any all-ages, osr, or fantasy game library.


Minor Issues:

-Page 18, Freshness, "to assess your health" your

-1s don't auto succeed and 12s don't auto fail, so with a Freshness of 12 or higher I think you might be impossible to hit?

-I'm not sure I understand how Special Skill damage works. It doesn't seem to be listed? And every Special Skill comes with a positive attack modifier, so it's always harder to hit with them than with weapons?

Thank you so much!!!!! 

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